From: | kawaii kawaii@********.org |
---|---|
Subject: | [minutely OT] New Products |
Date: | Fri, 9 Jul 1999 00:14:43 -0400 (EDT) |
> >
> >>Virtual Realities - Virtual Realites 2
> >>
> >This kinda follows the idea above for R2, except that the writing for VR2
> >sucks :( It's an unfinished book, IMO, but the core mechanics are good.
> >
>
> I agree whole-heartedly. I spent about three months reorganizing VR2 (all
> handwritten, so don't ask for a copy) to make it understandable to me, and
> to keep things together that needed to be together, and to put things in an
> order that made sense. But aside from that, the info is good. Much better
> than VR, because there was just a boatload more of information in it
> (mostly because half the book wasn't taken up by Renny. Not that I didn't
> like the story, but I would have liked it if that time and space had been
> used on rules)
>
> The Hamm
> aka Lloyd Vance
>
>
>
I appear to be in the minority here, but VR2 made things so much simpler
for me. Of course, I was GMing the Matrix in a seperate and
self-sufficient environment in which the only characters I had to worry
about was deckers. Such is the fun of MUXing. ;)
With code to take care of a lot of the matrix calculations and automated
dice rolling, the matrix becomes a place similar to the astral plane. It
is a place where a GM can do anything they want, be it breaking laws of
physics or just making the Golden Gate Bridge into a different color
(azure for those of you who are Slider-fans).
I'll look for some VB programs I wrote a while back to help me with the
matrix for TT (table top) RP, but I make no promises if I will find them.
(This was stuff I had 2 HD, a new processor and two OS's ago. =P)
Ever lovable and always scrappy,
kawaii