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From: Aaron Binns sparrow@***.net.au
Subject: Red Dot Sights [going OT - at least off Shadowrun somewhat]
Date: Fri, 09 Jul 1999 16:53:45 +1000
> Jeez, that's not that long. I started in my previous incarnation, when
> guns were first introduced in Japan. Of course, I was a hide-bound
> samurai, so all I learnt was that bullets hurt.

And this explains a lot...

> Lordy - I actually came up with a legitimate combat tactic. I came up
> against this "mugger" in a GURPS game GreyWolf is running - we both
> ended up with very nasty guns pointed at each other's sternums. One of
> my friends distracted him (and got shot up for his trouble). I tried to
> think of the best way to get out of his line of fire while still being
> able to shoot him and I came up with "fall down". As I said, he shot my
> pal, I landed on my back and I put three heavy blaster shots into his
> cranium. And believe it or not, I'd never seen of or heard of this
> tactic before in my life.

Applause from the gallery. I thought you knew what you wree doing and here you
tell me that it was a guess? Geez.. good work Rand ;)

> True - going back to me and my arcade games ( :) ), I've seen people be
> able to do that on a quickdraw game (my best time is about .3 of a
> second). The thing is, I can certainly move faster than that if you
> timed me going from gun down to gun up and shoot. The real question is,
> how long does it take the brain to process enough information to get
> you reacting to the threat? (I know, I'm going away from the original
> issue here, but I'm really quite curious about this). Imagine being in
> a place where you weren't expecting trouble around the next corner, but
> you had your gun drawn. You see a guy pop into view with his own gun
> drawn. How long does it take you to register him as a threat, bring
> your weapon into line, sight in and shoot?

Well in my experience - limited to paintball and some rudimentary "real" stuff
(that I wont go into) - if youre going to hit "anything" that pops round the
corner and the weapons is already out.. then your reaction time is VERy fast..
since ANYTHING there is a threat and automatically 'shot' at.

if youre going to examine any possible threat then it really depends on how good
your eyes are, how fast your brain works and how fast your body moves. This is
not as bad as it might seemhowever, because while you examine the threat youre
going to be aiming at it at the same time. The problems start when two or more
things pop up at once.. a problem I tend to solve by dodging first "then"
examining targets :) You might look silly - but at least youre still on one
piece (figuritivy speaking - for paintball anyway).

> > Maybe that is why the groups I work with do so well. The GMs can't
> figure out how the hell to deal with someone who actually knows what to
> do. <g>
>
> Uh-oh. GreyWolf, didn't you say your friend was an ex-military girl?

um.. yes? but Ive known another guy who is worse than her.. for a long time and
I can give you some tips.. :)

> See, I was thinking of the section where he was talking about
> languages. Now, most runners are going to be in places where they are
> native speakers, most of the time. But I just realised you could
> equally (and more appropriately for runners) apply this to etiquette.
> Instead of having to know the language to fit in (although CitySpeak
> could come in handy), you need to learn the manners. Hmmm?

thats what the ettiquite skills covers. the higher the skill the better you are
at picking the right moves for any given situation. Read the description :) Its
just what youre looking for ... for the most part anyway.

> > My second biggest tip is to spend ten bucks, make the people at the
> local bookstore a little antsy, and order the Ranger handbook. Read
> the parts about ambushes, counter ambushes and assaults. It won't all
> be immediately applicable, but it will help you to look at things. Use
> your nefound wisdom and spend an hour drawing up a list of questions
> you want to ask the Johnsons and things you would want to get for a
> general mission, then come up with a few more specialized missions and
> the items for that. And take it with you to the game. Make it your
> PCs "Survival Checklist".

Ranger handbook.. thats the american rangers handbook.. right? there is an
australian one too.. but I think they are different...

> I don't think I could get that in Australia. Would it (or something
> else similar) be on the net somewhere?

I dont know myself.. maybe someone else does though?

> It is that fast. As for planning, watch "The Dirty Dozen", "Kelly's
> Heros" (that is a BIG shadow run), and especially "Ronin" (watch the
> arctypes spring to life).

A group I play with for Battletech ran a merc group who started off trying ti
imitate kelly's heroes.. funny thing is it actually worked and it turned out to
be a great game that went for over 4 years.. and still goes on but in another
form (some players left - some new players arrived..)

> Aussie. :) And slur the 'ss'. It should sound like a 'z', not an 's'.
> Aw-zee. Aw-zee. You silly yanks (of which I am one originally, so don't
> get too offended :) ) can never seem to pronouce it right.

Ah I knew there was something wrong with you Doc'...

> You reckon? I must have pistol aptitude and rifle incompetence. :) On
> the other hand, getting out of the arcade and into the real world,
> things might change around some.

Rand, try the arcade stuff with the recoil from the guns. Things change :) I
suck at the arcade but I aint too bad on the range. Well I wasnt a year ago..
havent been since... hit the x ring on my 1st shot with a .44 magnum... guess
I'm just lucky..

GreyWolf

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