From: | DV8 gyro@********.co.za |
---|---|
Subject: | Big Bag O' Questions(2) |
Date: | Fri, 9 Jul 1999 09:48:36 +0200 |
From: Kate . <liliths_childe@*******.com>
To: shadowrn@*********.org <shadowrn@*********.org>
Date: 09 July 1999 03:49
Subject: Re: Big Bag O' Questions(2)
>>1) How does the skill benefit of a weapon focus interact with using
an
>>Armed Combat activesofts?
>>
>>2) On a similar thread, how would a physad/adept's "increase armed
combat"
>>ability interact with the use of activesofts?
>
>Other than setting off every 'Munchkin Alert' (tm) scan/alarm
>in my gaming pod, I would even want to guess...
The Adept is going to have to sacrifice Magic to get a chipjack and
good enough Skillwires
to be able to pull this off. Sure he can take Geasa to offset this
loss, but that involves a whole other
kettle of fish
If the player is willing to make that sacrifice.. no problem here.
- - BRUCE <gyro@********.co.za>
<hard@****>