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Mailing List Logs for ShadowRN

From: IronRaven cyberraven@********.net
Subject: Red Dot Sights
Date: Fri, 09 Jul 1999 09:02:32 -0400
At 20.33 07-08-99 -0700, you wrote:
>The latter is what I meant. It's the middle ground between a laser and
>a smartlink, not in how it works, but in how it effects the game.

I don't know if I'd say a middle ground. Lasers are relatively new. The
oldest red-dot that I know of was a pattent for a prototype anti-aircraft
gun site during WWII. (I know about the pattent, but thats it.)

>I assume this means when carrying a weapon you're careful to carry it
>pointed down at an angle, not down, straight at your foot? :)

Yep. Shooting yourself in the foot is embarrasing. Doing it on the job
is probably ten times worse.

>So basically it's a tactic of last resort to be used if you have to get
>out of someone's line-of-sight quickly?

Or if you have cover you roll into quickly and some budies for backup.

>Do you actually qualify this within your game? Does it change the kind
>of jobs you give your players? Or are they mercs filling the roles of

Well, it depends on if I am going to be the only GM and the players have a
hope of ever understanding the difference. At the basic level, it does
change the mission, because people who don't work together or do lots of
preperation are going to get simplier operations against fewer opponents
(or a lot of skillless yabos) than what I would give to other groups.
A lot of that is due to the ability of people to roleplay. I've observed
that folks you become thier alter-egos are able to be more effective. In
one of the Star Wars RPG books, they have something called Rebel Special
Operations, and they give advise on weather or not your groups is ready:
" 'Is my group good enough for Special Ops?' As a general rule, if you
need to ask this, the answer is 'no'.
<snip>
The very best players can cause ... more trouble with ... starting
characters with one Force Point each than most groups could manage playing
Han, Luke, Leia and Chewie, and with Force Points to match. Only the first
type of players are suitable for Special Ops Teams."
(A Force Point is like a Karma Point on steroids)

>Do you negotiate with your waiter? Do you "empathise" with him when he
>takes a pratfall?

Funny. OK, so it doesn't apply to EVERY situtation. But the advice given
there is good advice in general.

>"official language" thing. Like speaking French in Quebec, but less
>well enforced.

Being an hour south of the Quebec border, I can tell you that if you don't
speak French, most people don't want to deal with you. Even though they
all know English, there suposedly was a "problem" two years ago because
some Montreal EMTs didn't want to listen to someone who didn't speak
French. Drug interactions are so damn perminant. It sounds like an Urban
Legend, but the sources are all with the fire/EMS community, so....

>Hmmm...no, it looks like my right eye is dominant (it isn't exactly
>centered, but it's more centered towards my right than my left eye).

Just an idea.

>Oh, I have good reasons. I ALWAYS have good reasons. :)

Not another crooked CO. <g>

>So you're saying they'd need retraining to transfer their skills
>across? I think there'd be one guy who's different there - got the best

Not retrtaining, just a new gind of thinking. But they'd pick it up
pretty fast, I'm willing to bet.

>Ohhh...so we got us another pagan, do we? :) Then you wouldn't like

And proud of it.

>Winternight. They're the baddest of the bad, pretty much. Toxics and
>other loonies. Their Raven shamans are more foreboding, but they're
>also trying to bring Ragnarok forward.

Well, I've read records of somehting that pretty much fits with the
descriptions of "toxic" shamans and spirits, and the background life of
places that are heavily contaminated is reduced that even a Telentless
gentile would notice. Seems to be a form a insanity. A follower of Raven
who was to become "toxic" would be a frightening thing to behold,
perverting the gifts that they had been given. Messengers and observers is
what we are supposed to be, not assassians and anarchists.
Compound that with the fact that maby of us have also been touched by
Wolf, Cougar or one of the other guides that are traditionally thought of
as "powerful", you you have a full-fledged homocidial nutcase.

>Errr...that ISN'T you...is it?

Nope. We're moody, brooding, cryptic and intense, and we frequently spend
more time in the Dreaming than in the "Real" world, but other than than,
we're pretty normal.

>*Doc' cries from the pain. "Stop it! That's torture! Cruel and inhuman
>punishment! Stop with the puns already!"*

If they were inhuman, how could one limited by the restrictions of a human
form and physical mind concive of them?


CyberRaven Kevin Dole
http://members.xoom.com/iron_raven/
"Once again, we have spat int he face of Death and his second cousin,
Dismemberment."
"Briar Rabbit to Briar Fox; I was BORN in that briar patch!"

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