From: | Mark Fender markf@******.com |
---|---|
Subject: | [minutely OT] New Products |
Date: | Fri, 9 Jul 1999 09:36:09 -0500 |
>
> far beyond the ultra-pain of the system maps and nodes. Maybe I'm just
> weird
> this way, but it seems to me Hume did an excellent job with the book,
> taking
> deckers from the NPCs and making them truly interesting without driving
> the
> GM crazy. Or maybe the GM just needs to love decking in order to get into
>
> it. It took two solid readings for me to get the book down, but that's
> the
> same as for MitS or Rigger 2, both excellent books in their own rights.
> Again, personally (ignore the AI speaking through me), the Shadowrun rules
>
> expansions are better than they've ever been, and we're in the hay-day of
> Shadowrun as far as the rule system goes (I don't think M&M or CC will let
> me
> down, but who knows?).
>
Damn skippy. VR2 is the best SR book ever published. In fact, if I didn't
need the main book to use it, I would rate it above the main rulebook.