From: | Gurth gurth@******.nl |
---|---|
Subject: | Thoughts: sourcebook ideas |
Date: | Mon, 12 Jul 1999 11:54:25 +0200 |
the street was...
> Think of the SOTA angle too. This would provide GM's with some hard gear to
> have players strive for to keep up with the competition. This would help
> take away the nebulous SOTA cost that the players see no real advantage for
> other than being a cash black hole that they pay, but nothing really changes
> on the character sheet.
I've said it before and I'll probably say it again: the SOTA rules are
screwed up. Instead of making new technology better, it degrades the
performance of the old. I understand this was done because otherwise, in a
few years' time we'd all be using rating 200 white noise generators and
carrying 150M heavy pistols, but it still doesn't make much sense when you
really look at it: it means that an older firearm won't kill as well as a
newer one, for example. But I somehow doubt the bullets from an 1899-
vintage bolt action rifle would bounce off my skin because the SOTA in
1999 is much more advanced...
--
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