From: | Twist0059@***.com Twist0059@***.com |
---|---|
Subject: | SOTA |
Date: | Mon, 12 Jul 1999 22:03:25 EDT |
renouf@********.com writes:
>
> > I've said it before and I'll probably say it again: the SOTA rules are
> > screwed up.
>
> [SNIP]
>
> > ...but it still doesn't make much sense when you really look at it: it
> > means that an older firearm won't kill as well as a newer one, for
> > example.
>
> Actually, you'll note that there's no SOTA for firearms. That's
> right, firearms never degrade. Body armor degrades, but with rapid
> advances in bullet design and technology, that's true even today. So
> shooting someone with an old pistol will have exactly the same effect on
> an unarmored target as shooting someone with a new pistol.
>
> Marc
>
Yeah, but the real problem I've found with the SOTA rules is the Reaction
Enhancements section, where you lose Reaction bonuses if you fail to pay the
SOTA. Against other jazzed characters, I can understand it, kinda, but
against civvies unchromed it would mean that natural human reflexes are
increasing everytime SOTA increases and the player doesn't pay, which is
insane.
-Twist