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From: Snake Eyes snake.eyes@********.att.net
Subject: Why Neo-Anarchists make NO sense!
Date: Wed, 14 Jul 1999 01:06:32 -0700
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At 12:58 AM 7/14/99 -0400, Steven A. Tinner wrote:

>The above should readily illustrate why the Neo-A's NEVER made any sense for
>use in the SR books.
>I'm not saying that they don't fit in the SR world - they do.
>In that context, they are a believable and realistic response to growing and
>prevalent megacorp control and coercion.
>
>As for using them as guides for Shadowrunners ... well, I can't really see
>runners as being "non-coercive"

Small flaw in the logic here, but you have to get philosophical. I don't
think anybody said shadowrunners were "non-coercive" -- in fact the
opposite is probably true. Due to their clandestine nature and
deniability, shadowrunners are probably the ultimate tool of coercion.

>Oh yeah, maybe some of them are, there's bound to be a few good-guys out
>there after all.
>But by and large Shadowrunners are just another form of coercion, and most
>often, they are applying that coercion in favor of one mega corp or another.

Neo-Anarchists hold that all coercion is immoral, while modern-day
Libertarians and followers of Ayn Rand's Objectivist epistemology hold that
it is the actual *initiation* of force or coercion that is immoral. As has
been established, the state of corporate feudalism in the 2050's and 60's
is the roadblock on the path to utopian anarchistic society. The megacorps
must be dismantled to achieve this end.

The primer on anarchistic economics in NAGtNA ends with a call to action
based on free transfer of information to expose the present social contract
between the governors and the governed as fraud. Since the corporate
feudalists have already established themselves as immoral actors on the
world stage, all bets are off to bring them down. Pitting one megacorp
against the other only serves to weaken the system and accelerate it's
downfall while providing the anarchist with the resources needed to advance
his cause of spreading the truth.

>I liked the Neo-A's, but I can't see them being any more fond of Joe
>Shadowrunner than of Mr. Johnson.

Remember that not all shadowrunners are mere mercenaries serving corporate
puppetmasters. They are free to pick and choose the jobs they do, based on
personal philosophy and team specialty.

>Overall, the Neo-A's were a neat concept that were being used in a manner
>that didn;t fit their own internal logic.

It basically boils down to being a part of the solution or a part of the
problem. By no stretch should ALL PC's be Neo-Anarchists. But I you'll
logically find more followers of neo-anarchistic thought among the ranks of
shadowrunners than you will find punching the clock for the corporate
machine. I just wish they'd been fleshed out more rather than
marginalized. I would love to have seen a Neo-Anarchist's Guide to
Monkeywrenching.

And whatever happened to Der Nachtmachen? Were they ever fleshed out in
the literature or covered anywhere in any detail? It seems the whole
policlub concept has been scrapped along with the anarchists.

Let me close by saying I'm no anarchist. I think anarchy as postulated is
a silly and untenable system. But it makes a fun game concept that still
fits in my world.

~ Snake Eyes

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<html>
At 12:58 AM 7/14/99 -0400, Steven A. Tinner wrote:<br>
<br>
<blockquote type=cite cite>The above should readily illustrate why the
Neo-A's NEVER made any sense for<br>
use in the SR books.<br>
I'm not saying that they don't fit in the SR world - they do.<br>
In that context, they are a believable and realistic response to growing
and<br>
prevalent megacorp control and coercion.<br>
<br>
As for using them as guides for Shadowrunners ... well, I can't really
see<br>
runners as being &quot;non-coercive&quot;</blockquote><br>
Small flaw in the logic here, but you have to get philosophical.&nbsp; I
don't think anybody said shadowrunners were &quot;non-coercive&quot; --
in fact the opposite is probably true.&nbsp; Due to their clandestine
nature and deniability, shadowrunners are probably the ultimate tool of
coercion.&nbsp; <br>
<br>
<blockquote type=cite cite>Oh yeah, maybe some of them are, there's bound
to be a few good-guys out<br>
there after all.<br>
But by and large Shadowrunners are just another form of coercion, and
most<br>
often, they are applying that coercion in favor of one mega corp or
another.</blockquote><br>
Neo-Anarchists hold that all coercion is immoral, while modern-day
Libertarians and followers of Ayn Rand's Objectivist epistemology hold
that it is the actual *initiation* of force or coercion that is
immoral.&nbsp; As has been established,&nbsp; the state of corporate
feudalism in the 2050's and 60's is the roadblock on the path to utopian
anarchistic society.&nbsp; The megacorps must be dismantled to achieve
this end.<br>
<br>
The primer on anarchistic economics in NAGtNA ends with a call to action
based on free transfer of information to expose the present social
contract between the governors and the governed as fraud.&nbsp; Since the
corporate feudalists have already established themselves as immoral
actors on the world stage, all bets are off to bring them down.&nbsp;
Pitting one megacorp against the other only serves to weaken the system
and accelerate it's downfall while providing the anarchist with the
resources needed to advance his cause of spreading the truth. <br>
<br>
<blockquote type=cite cite>I liked the Neo-A's, but I can't see them
being any more fond of Joe<br>
Shadowrunner than of Mr. Johnson.</blockquote><br>
Remember that not all shadowrunners are mere mercenaries serving
corporate puppetmasters.&nbsp; They are free to pick and choose the jobs
they do, based on personal philosophy and team specialty.<br>
<br>
<blockquote type=cite cite>Overall, the Neo-A's were a neat concept that
were being used in a manner<br>
that didn;t fit their own internal logic.</blockquote><br>
It basically boils down to being a part of the solution or a part of the
problem.&nbsp; By no stretch should ALL PC's be Neo-Anarchists.&nbsp; But
I you'll logically find more followers of neo-anarchistic thought among
the ranks of shadowrunners than you will find punching the clock for the
corporate machine.&nbsp; I just wish they'd been fleshed out more rather
than marginalized.&nbsp; I would love to have seen a Neo-Anarchist's
Guide to Monkeywrenching.<br>
<br>
And whatever happened to Der Nachtmachen?&nbsp; Were they ever fleshed
out in the literature or covered anywhere in any detail?&nbsp; It seems
the whole policlub concept has been scrapped along with the
anarchists.<br>
<br>
Let me close by saying I'm no anarchist.&nbsp; I think anarchy as
postulated is a silly and untenable system.&nbsp; But it makes a fun game
concept that still fits in my world.<br>
<br>
~ Snake Eyes<br>
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