From: | Schizi@***.com Schizi@***.com |
---|---|
Subject: | Jak Koke E-Mail (Concerning the SR Novels) |
Date: | Thu, 15 Jul 1999 23:31:56 EDT |
Jon Szeto reqouted:
> When Burning
> Bright came along, that changed somewhat, although that novel set up a
> situation (Bug City) and did not resolve it, leaving to PCs to play in it
> for a couple of years. The Bug City resolution came in a sourcebook without
> a lot of details.
>
> When I wrote Dead Air, I followed the "small-plot" model. I invented
> characters and designed a story which would have little impact on the SR
> Universe as a whole.
These two were both great situations and good examples. I do not mind the
Dragon Heart trilogy, and I liked parts of it as reading. (Of course, Twist
may deduct karma for me saying that, but hey, its my opipion :-)
I like novels to either be self-contained small plots (or off center stuff,
such as Crossroads) or to open up the possibilities and then leave it there
(like Burning Bright, teh best example of it)
Powerlevel wise-I wish some of hte novels had PCs straight out of the
character creation rules. Heck, I want the stats at the end of the novel with
the break-down for priorities :-)
I think that was it :-)