From: | Twist0059@***.com Twist0059@***.com |
---|---|
Subject: | Starting equiptment [was: Value and so on] |
Date: | Sat, 17 Jul 1999 08:38:07 EDT |
writes:
> > Ah, look. Back on the SR track. Cool. This brings up a good point. How
> > many refs out there actually prep their players by making them figure out
> > how they acquired all their starting equiptment. I've been doing it for
> > years, but I know others just let you pick and start. I've also played
> > with guys who give karma for doing the 20 questions, also a helpful tool.
> > In the long run, I think it helps because you get the players in the
> > mindset of 'extra-legality', and they are much less likely to try to walk
> > down the street with a PAC.
>
In my new campaign I gave all my players a list of simple gear (and I mean
simple: an armored vest, a Streetline Special, 10 rounds ammo, and some
clothes) and have let them work their way up the ladder. It's looking
promising, but the restrictions for gear-heavy archtypes like riggers and
deckers make them scare in the game. In my experience, players who buy all
their gear at CharGen tend not to appreciate it, yet it's so cool to be a
Samurai with 1 Mil to spend on chrome so I can't blame them for loading up on
toys. Ah, memories.
-Twist