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From: Matthew M. Teixeira mteixei1@*****.rr.com
Subject: Soiurcebooks: so many, so little money
Date: Sat, 17 Jul 1999 08:58:23 -0700
>I'm in the middle of a new shadowrun campaign (gm'ing for the first
>time as well) and i'm wondering what sourcebooks should i have, my
>main problem is that most of the ones i can find are 2ed while i'm
>using 3rd and I don't want to buy the old ones when new ones should be
>coming out eventually. Are there any source books that a GM cannot do
>without?

I am new as well to this - of all I have purchased here is what I feel to be
necessary:

3rd Ed. Rulebook (obvious)

Here are others to consider. These books all provide additional rules to
supplement the rulebook. Decide if you will let you characters use these
more detailed rules and then buy them slowly as your game progresses:

Magic in the Shadows - if you will include magic in your game
Virtual Realities 2.0 - if you plan to use the Matrix in your game
Rigger 2 - if you plan to use vehicles
Shadowrun Companion - advanced rules for character creation and gameplay

Sourcebooks that could be very useful:

New Seattle & Seattle Sourcebook - if running the game in Seattle, get them.
They supplement each other.
Corporate Download - good look at the 10 Megacorps in the year 2061 - when
the 3rd Ed. rules are set
Man & Machine - when released,will cover all sorts of new weapons

For inspiration, buy a couple of adventures so that you can see how these
runs are designed and written. After reading one or two you should be ready
to write your own (maybe you are now). Get one of the older ones with the
Legwork section included. It will illustarte how to flesh out information on
contacts and characters. 'Blood in the Boardroom' is also excellent. It
gives ideas to build upon in the 2060's (when the 3rd ed rules take place)
that include the corps foloowing the Corp Wars.

Lastly, try a couple of novels for ideas. Nigel Findley's '2XS' was very
good. I also enjoyed his 'Shadowplay' novel. They may not be great literary
works, but if your looking to get into the workings in Seattle and the
Sprawl, they do that fine (some do anyway). Want a description of a meet
with a Johnson, you can find one. Maybe an encounter in a novel interests
you and you can use it later in your game. Is a location described in a book
that you like that you can place into your version of Seattle? Ideas come
from the books....

Others on this list that have more experience than I can probably name some
grat novels and adventures to look at for ideas. Hope this all helps.

Matthew M. Teixeira
mteixei1@*****.rr.com

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