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Mailing List Logs for ShadowRN

From: Michael & Linda Frankl mlfrankl@*****.msn.com
Subject: Skill Tests, Specialization and defaulting
Date: Sat, 17 Jul 1999 15:34:07 -0400
LXR asked:
>How do you resolve a skill test if a specialization is required but the
>character hasn't the required specialization but only the base skill (e.g.
>Etiquette(Street) required but character has only Etiquette) or the
>character has a different specialization (e.g. Etiquette(Street) required
>but the character has only Etiquette(Corporate))?
>
>Hhmm...rereading the above written I wonder if you know what I mean. Sorry
>but my english isn't the best.


The way I interpret the rules on specialization's (based on what I've read
in the main SR3 rules) you handle them one of two ways. In the majority of
the time if you have the general skill (Pistols for example) it covers all
specialization's of that skill (Savalette Guardian), which is why it is more
expensive. However in the case of Etiquette this changes. Etiquette is
generally OK, but in specific situations where the specialization is
something that no general skill can cover (Troll Thrash Bar Etiquette) you
actually add modifiers because of the lack of specialization. I don't care
what people argue about etiquette being a general skill it can't cover every
situation. I base this on what it says about adjusting target numbers on the
top of page 87 in SR3 Core.

;)

Smilin' Jack

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