From: | Darrell L. Bowman darrell@******.dhr.state.nc.us |
---|---|
Subject: | Power (Re: tattoo magic/cyber zombie) |
Date: | Sat, 17 Jul 1999 23:03:21 -0400 |
> In a message dated 7/17/1999 8:12:47 PM US Eastern Standard Time,
> darrell@******.dhr.state.nc.us writes:
>
> >
> > I think Mike's question is more, Please tell me you didn't let a
> > character become a cyberzombie.
>
> Okay, I admit that in *many* games that are out there, a cyberzombie might
> be seen as a big thing. BUT, is it *that* big a deal? Come on, I've been
> to Gencon now, and I've sat around the table listening to stories of "home
> games" from players that had always led me to believe their games were
> more "shadowrun rule abiding" than the ones here, and then had that entire
> image shattered.
>
> In some games, a cyberzombie might be a thing worth having. In others,
> no, definitely not.
Well, I'm answering for Mike again it seems, 'cause I see this
first. But in his game, a zero essence character is dead. Isn't
that the way the rules go too? In order to have a cyberzombie
you gotta' have some real heavy mojo juice to make that spirit
stick in that body. I think that for him, this may go back to
what some of the others have been talking about in regards to
equipment and character backgrounds. Who did the magics
and why?
---
That which does not kill me, pisses me off.
-- Smilin' Jack.
Nightshade, Human Racoon Shaman
or
Raven, Elven Irish Rigger with an attitude.
Darrell Bowman
darrell@******.dhr.state.nc.us