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From: Bull bull@*******.net
Subject: How do you make your characters? (Was: Dwarves in
Date: Mon, 19 Jul 1999 04:55:31 -0400 (EDT)
At 06:04 PM 7/19/99 +1000, Aaron Binns wrote these timeless words:

>How do other people make their characters? Do you do the stats and then
>throw together a story to go with the stats? or do you "think before they
>roll" so to speak?
>
>What other ways have people come up with to design characters?
>
Hmmm... Honestly, I've done up characters quite a few different ways...

A lot of time, we sit down and start making characters with little warning,
and a lot of times, I don't know a whole lot about the game (I like to try
new games, so... ) so i'm stuck winging it a bit.

When I created Bull, WAYYYYYYY back when, I didn;t know a thing about the
world, other than a brief crash course from Tinner. And when we started, I
basically looked at the races and archetypes, and decided that I liked the
look of the Ork and wanted to play a decker. I was told this would be hard
since Orks have a few limitations. I said, "So?". And I came up witha
real rudimentary background and personality on the spot (Well, the
personality was basically mine witha few tweaks, but hey... S'alright
:)). A couple days later, after some thinking, I worked up a pretty decent
background, including 2 pages of history and a page that was an old "Bio"
sheet we used to use with things like "Favorite food", "Things you
dislike", "Past Relationships", "Pets", etc. And he's evolved
even more
since then. I was digging a few weeks ago and actually found my original
character sheet, and realized that somewhere early on, Bull's real name
actually changed completely when I wrote the character background for some
reason. <shrug>

On the flip side, if I know the game and have time to work on it, I'll
sometimes sit down and write up a highly detailed background before I even
think about stats. I'll have a rough idea, especially for Shadowrun since
I know the system so well now, but in general, stats come last.

Last night (and tonight) we worked up some ideas for startinga new
floating game, and I decided to let everyone geta little "funky" with
their characters. I allowed any of the optional character races that I
have on my web page (Vampire, Wendigo, Sasquatch, Windling/Sprite, and
Gargoyle (Disney flavored)) as well as anything else that was balanced and
that I could fit into the Shadowrun World. Amazingly, two of the three
guys stuck with "normal" characters (Voodoun and a Phys Ad), while one
player ended up with a "Time Traveller" with a couple unique abilities.
Whether he's a time traveller of just a nut job is up in the air (at least
as far as I'm concerned :)), and while he's got some serious abuse
potential, I put in some major limitations, plus he gave me a few too.
Like the fact that if he tries to "muck" around with reality, it slaps him
in the face and fixes things :] And that's up to me :]

Of course, along the way I also tunred down, among other things, a Dragon,
A Demon, and Angel, and a member of a Secret Alien Race living in Russia.
<sigh>

Anyways, for this, I got character concepts and some background before we
ever brought out the books... And I honestly prefer to do it that way as a
GM.

That answer your question?
--
Bull -- The Best Ork Decker You Never Met
bull@*******.net ===== bull22@***********.com
http://shadowrun.html.com/users/bull
ICQ: 35931890
====================================================== =
= Order is Illusion! Chaos is Bliss! Got any Fours? = =
======================================================
"Animals have 2 jobs: To taste good and to fit well."
-- Greg Proops, "Vs."

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.