From: | Bahamut Mighty Dragon Lord bahamut@**.com |
---|---|
Subject: | How do you make your characters? (Was: Dwarves in Shadowrun) |
Date: | Mon, 19 Jul 1999 07:10:07 -0400 |
> At 06:04 PM 7/19/99 +1000, Aaron Binns wrote these timeless words:
>
> >How do other people make their characters? Do you do the stats and then
> >throw together a story to go with the stats? or do you "think before they
> >roll" so to speak?
> >
> >What other ways have people come up with to design characters?
> >
> Hmmm... Honestly, I've done up characters quite a few different ways...
>
> A lot of time, we sit down and start making characters with little warning,
> and a lot of times, I don't know a whole lot about the game (I like to try
> new games, so... ) so i'm stuck winging it a bit.
>
> When I created Bull, WAYYYYYYY back when, I didn;t know a thing about the
> world, other than a brief crash course from Tinner. And when we started, I
> basically looked at the races and archetypes, and decided that I liked the
> look of the Ork and wanted to play a decker. I was told this would be hard
> since Orks have a few limitations. I said, "So?". And I came up witha
> real rudimentary background and personality on the spot (Well, the
> personality was basically mine witha few tweaks, but hey... S'alright
> :)). A couple days later, after some thinking, I worked up a pretty decent
> background, including 2 pages of history and a page that was an old "Bio"
> sheet we used to use with things like "Favorite food", "Things you
> dislike", "Past Relationships", "Pets", etc. And he's
evolved even more
> since then. I was digging a few weeks ago and actually found my original
> character sheet, and realized that somewhere early on, Bull's real name
> actually changed completely when I wrote the character background for some
> reason. <shrug>
>
> On the flip side, if I know the game and have time to work on it, I'll
> sometimes sit down and write up a highly detailed background before I even
> think about stats. I'll have a rough idea, especially for Shadowrun since
> I know the system so well now, but in general, stats come last.
>
> Last night (and tonight) we worked up some ideas for startinga new
> floating game, and I decided to let everyone geta little "funky" with
> their characters. I allowed any of the optional character races that I
> have on my web page (Vampire, Wendigo, Sasquatch, Windling/Sprite, and
> Gargoyle (Disney flavored)) as well as anything else that was balanced and
> that I could fit into the Shadowrun World. Amazingly, two of the three
> guys stuck with "normal" characters (Voodoun and a Phys Ad), while one
> player ended up with a "Time Traveller" with a couple unique abilities.
> Whether he's a time traveller of just a nut job is up in the air (at least
> as far as I'm concerned :)), and while he's got some serious abuse
> potential, I put in some major limitations, plus he gave me a few too.
> Like the fact that if he tries to "muck" around with reality, it slaps him
> in the face and fixes things :] And that's up to me :]
>
> Of course, along the way I also tunred down, among other things, a Dragon,
> A Demon, and Angel, and a member of a Secret Alien Race living in Russia.
> <sigh>
>
The sad thing is I can probably pick who wanted to play what with out being their.
> Anyways, for this, I got character concepts and some background before we
> ever brought out the books... And I honestly prefer to do it that way as a
> GM.
>
> That answer your question?
> --
> Bull -- The Best Ork Decker You Never Met
> bull@*******.net ===== bull22@***********.com
> http://shadowrun.html.com/users/bull
> ICQ: 35931890
> ======================================================> =
> = Order is Illusion! Chaos is Bliss! Got any Fours? > = =
> ======================================================>
> "Animals have 2 jobs: To taste good and to fit well."
> -- Greg Proops, "Vs."