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Mailing List Logs for ShadowRN

From: 00DNA mcmanus@******.albany.edu
Subject: Astral Detectives and challenging a magical group
Date: Mon, 19 Jul 1999 15:28:01 -0400
At 10:13 AM 7/19/99 +0700, arcady@***.net wrote:
<snip>
>One thing these guys are fond of doing is scouting ahead astrally. How can I
>best deal with this? What are things that restrict it or make it more
interesting?
>Can they see as well astrally as they do physically or is perception there
totally
>different? I gather they can't read when astral; correct?

The range of perception is the same in real life. Well except for light
levels, I believe the Astral plane has a continuos light from the glow of
all living things and the soft glow of the Earth itself. You can't see
through things, be they living or non-living. You can travel through
non-living and (SR3) living things as well. So those ivy plants on the
wall do not work any more.
Are you using SR3 or SR2? Either way you should read over the Astral
section of whatever system you are using, it sounds like you could get some
of your answers right from there. In SR3 you'll run into Warding. They
won't be able to travel through a warded area unless they combat the ward
(I believe that's what they have to do)

Most places will also have magical scouts, generally a patrolling Elemental
of some kind. Or if you have The Grim for SR2 or MITS for SR3 then you'll
want to use Watcher spirits liberally. (:
Also dual-natured beings on patrol can be fun...first because they can be
pretty tough, and second because the mage will have a great advantage of
being able to go through walls and such...but when the hell hound starts
barking like crazy, the guards are going to know that someone is around
astrally. And they should be able to call in a magician of their own to
investigate...he doesn't have to be near by since they can travel so fast
in Astral.

Also if it's a big facility then they are likely to have astral patrols of
mages as well.

>On the other topic; has anyone run an all magical group before? What are good
>ways to do this in Shadowrun? Good challenges that take advantage of this
format
>and things that are ill advised to try?

I've ran one before and might run one again with a twist. The thing to
remember here is that this group would be extremely rare...mages are only
like 1% of the population...so they would probably be in high demand as
well and the jobs would be of a higher level. This type of campaign can be
hard to do and can crash on you if you're not careful or creative
enough...I knew mine were going to be short lived so that's why I went for
it. A setting of Chicago is always nice...lingering bugs and lingering
Strain-III FAT bacteria.


--00DNA
"...user connection terminated."

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