From: | Da Twink Daddy datwinkdaddy@*********.com |
---|---|
Subject: | Astral Detectives and challenging a magical group |
Date: | Mon, 19 Jul 1999 21:43:01 -0500 |
From: Lloyd Vance <ljvance@*******.edu>
> you by 'hiding' your trail on a metaplane.) Also, if you have them
go up
> against some heavily cybered guys in 6-9" thick mil-spec armor (so
no flesh
> nor astral sig is visible) it makes it _very_ hard to cast spells on
them.
You know, I read this and immediately thought of what all my players
would do. They would simply 'go astral' and walk right up _inside_ the
armor to cast spells at the person.
Although, I'm not sure if you can do that in SR3, since they aren't
dual-natured/completely astral and a projecting mage is considered to
be completely astral.
Da Twink Daddy
bss03@*******.uark.edu
ICQ# 514984