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Mailing List Logs for ShadowRN

From: Da Twink Daddy datwinkdaddy@*********.com
Subject: Astral Detectives and challenging a magical group
Date: Mon, 19 Jul 1999 21:43:01 -0500
----- Original Message -----
From: Lloyd Vance <ljvance@*******.edu>

> you by 'hiding' your trail on a metaplane.) Also, if you have them
go up
> against some heavily cybered guys in 6-9" thick mil-spec armor (so
no flesh
> nor astral sig is visible) it makes it _very_ hard to cast spells on
them.

You know, I read this and immediately thought of what all my players
would do. They would simply 'go astral' and walk right up _inside_ the
armor to cast spells at the person.

Although, I'm not sure if you can do that in SR3, since they aren't
dual-natured/completely astral and a projecting mage is considered to
be completely astral.

Da Twink Daddy
bss03@*******.uark.edu
ICQ# 514984

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