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Mailing List Logs for ShadowRN

From: Gurth gurth@******.nl
Subject: Astral Detectives and challenging a magical group
Date: Tue, 20 Jul 1999 11:17:13 +0200
According to arcady@***.net, at 10:13 on 19 Jul 99, the word on
the street was...

> One thing these guys are fond of doing is scouting ahead astrally.

Makes sense -- it's one of the best uses for a magician in a shadowrun (or
security) team.

> How can I best deal with this? What are things that restrict it or make
> it more interesting?

They can't move through the earth, and astral barriers (such as wards)
also block their passage. (They can actually go through both, but with
some difficulty -- see the relevant sections of SR3 and MITS for details.)

As for making things more interesting, spirits and opposing magicians are
good for that.

> Can they see as well astrally as they do physically or is perception
> there totally different? I gather they can't read when astral; correct?

It is totally different -- as has been said before, it's not even sight,
but we usually describe astral perception as if it were sight for
simplicity. The basic shapes are the same, but they can clearly
differentiate between living and non-living things, for example. Reading
text is impossible, though the magician can get an impression of the
contents (especially emotional) of the text.

Also, non-natural sounds can't be heard. That means that if someone is
playing an electric guitar, for example, the only sound audible on the
astral plane is that which is actually being made by the strings, not the
sound coming out of the speakers.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Cooking with the devil, frying down in hell.
-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
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