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From: Gurth gurth@******.nl
Subject: Skill web
Date: Fri, 23 Jul 1999 13:03:44 +0200
According to Wolfchild, at 21:26 on 22 Jul 99, the word on
the street was...

> According to SR2 rules, a character can default to another skill or
> attribute when s/he doesn't have the skill in question. However, can a
> character with Armed Combat of 1 default to Unarmed Combat (of 6) in
> place of the Armed Combat skill? For that matter, could the same character
> with a Quickness of 1 default to Unarmed combat (of 6) in place of
> Quickness?

You can use the Partial Defaulting rules from the Companion (second
edition, page 47) for this. In short, you use the average of the two
numbers of dice, and one-half the modifier. Thus, you'd get 3 or 4 dice
((6 + 1) / 2, the Companion doesn't say whether to round up or down) and a
+2 modifier instead of a +4.

--
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