From: | Rori Steel cullyn@*****.com.au |
---|---|
Subject: | A question: Increased Reflexes |
Date: | Sun, 25 Jul 1999 12:43:01 +0000 (GMT) |
>Actually in SR3 the force of this spell has no effect on what dice you roll.
>You roll sorcery plus spell pool (up to your sorcery level). I don't recall
>reading anywhere in the book that it was said that the force of the spell
>dictated the maximum number of ones
>that could be rolled. I agree about the dispelling aspect though.
The thing is if you roll a skill (i think it is for spells and general
dice rolls also... im sure someone will clear it up) you have the Oops
problem.... roll all the dice you want for a test... but if the
skill/attribute/spell force/stat is say 3, and you roll 3 ones.. you
get an Oops.. something bad happens... i know a lot of GM's use this
rule and i think it was what the poster was talking about...
It helps keep munchkins at bay (evil grin)
With the rolling of Sorcery and changes of the sort with SR3.. this
Oops becomes even more neccessary with players using bullsh!t amounts
of dice for a tiny skill... there are other ways of combating it...
but this way allows the 'problems' to show the player they really need
to work on their bike skill if he wants to do a wheelie with his
girlfriend on the back :>
If I am wrong about this.. (im almost certain its considered a rule..
but that may be our house rule) i am sorry in advance...
Have a good night people...
Cullyn
cullyn@*****.com.au
"What ever idiot put the T in paintball is gunna cop it.. i hurt
EVERYWHERE"