From: | Kelson kelson13@*******.com |
---|---|
Subject: | Elements and corresponding Spell Categories |
Date: | Tue, 27 Jul 1999 08:17:30 -0700 |
> Yes, but then you get a slight imbalance in the game-mechanics end of
>things. Specifically, the use of water elementals to add dice to Healing
>tests, which makes the game significantly less deadly.
I wasn't aware that Elementals could help you cast a spell. I know they can sustain a
spell and I know that they lose Force over time for doing so. If they can aid in the
spellcasting (which may very well be the case), then I am sure that there is some form of
penalty for doing so anyway (like lost Force). If that's the case, I don't have a problem
with it.
>--Number 10.
Justin
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