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Mailing List Logs for ShadowRN

From: Kelson kelson13@*******.com
Subject: Elements and corresponding Spell Categories
Date: Tue, 27 Jul 1999 08:17:30 -0700
On Tue, 27 Jul 1999 08:03:26 Number Ten Ox wrote:

> Yes, but then you get a slight imbalance in the game-mechanics end of
>things. Specifically, the use of water elementals to add dice to Healing
>tests, which makes the game significantly less deadly.

I wasn't aware that Elementals could help you cast a spell. I know they can sustain a
spell and I know that they lose Force over time for doing so. If they can aid in the
spellcasting (which may very well be the case), then I am sure that there is some form of
penalty for doing so anyway (like lost Force). If that's the case, I don't have a problem
with it.

>--Number 10.

Justin


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