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Mailing List Logs for ShadowRN

From: Ignacio De Lucas morrisjila@*******.com
Subject: Missing Ranged Called Shots
Date: Tue, 27 Jul 1999 16:02:35 GMT
>From: Twist0059@***.com
>Reply-To: shadowrn@*********.org
>To: shadowrn@*********.org
>Subject: Re: Missing Ranged Called Shots
>Date: Mon, 26 Jul 1999 12:51:24 EDT
>
>I have found there is really no point to Called Shots in SR, other than
>maybe
>blowing out a car's tires or bypassing armor. By the rules, even for
>Smartlink-2, the damage level increase just isn't worth the extra +2
>modifier. Better to get more successes at a lower TN and stage up.


I must say my GM foud a good way of making called shots worth a lot more,
for example if you call your shot to the head, is not the same as to your
arm, in the heads case, if you hit he starts the dammage level at Deadly and
then you go up, or something like that, correct me if wrong Mundo. The
character has less body dice to soak the damage, so your target is likely to
die if you hit, on the other hand the arm shot will desable the targets arm
making him drop his weapon and making him unable tu use that arm anymore, or
avoiding a character from escaping by shooting his leggs. Those kind of
situations are the ones which make called shots worth trying.

ATTE el MORRIS


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