From: | Wolfchild nathan.olsen@*******.msus.edu |
---|---|
Subject: | (no subject) |
Date: | Wed, 28 Jul 1999 18:44:31 -0500 (CDT) |
> I think this is starting to hit the long lines of detail, but oh well...
> (more below)
[snippage]
> Okay, first off. Whenever you are creating a "orienting system of power",
do
> not start with abstract concepts and finish with Laws of Physics (eg;
> "Spirit" for "Combat", then "Fire" for
"Illusion" because of Heat Defraction).
Probably, but when the two systems (religion vs rpg) don't mesh perfectly,
you has to make compromises.
[snip correspondence descriptions]
I agree with you on nearly all your points. However, it would be entirely
too complicated for most gamers. Best to keep it to one element per spell
category.
> All IMO of course.
Hey, when it comes to religion (especially modern paganism) it is *always*
"IMO".
Wolfchild - "Discinctaque in otia natus."
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