From: | Lloyd Vance ljvance@*******.edu |
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Subject: | Hiding your trakcs: help req on a scenerio |
Date: | Thu, 29 Jul 1999 15:26:21 |
>(Chuk or any other of my PCs who are on this list: reading this won't help
you
>get through the scenerio, but will spoil some of the fun of the suprises.)
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>They now find themselves having the track the girl again. Apparently she was
>moved since their last tracking. Which was what I'd intended from the get go
>(none of them stopped to think that you don't put 'Evil Villains HQ Inc." in
>a small residential apartment in a nice neighborhood where you can't go
modifying
>the facilities. The apt was just a holdover location while the cult prepped
>it's real facilities for the girl).
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>The two files point to two different groups. One is a cult of blood mages the
>woman they captured is an acolyte in. The other is a red herring designed to
>throw them off.
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>I want to get them to investigate both... Which means I need o know if the
blood
>mages would have a way to prevent their tracking from working. I plan to have
>their leader be an initiate of a decent level of potency. He'll have a few
mage
>followers but of his group are mundanes that do the legwork in return for
promises
>of power. The woman they have captured is magically active but on a very low
>level (not yet decided).
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Not having read MITS yet, and being the kind of guy who likes to bend the
rules anyway, who cares, but have the blood mages hide her trail in a
metaplane. You used to be able to do that for yourself and foci, spirits,
etc. Make it so the blood mages have figured out a way to to it to other
people, then they either have an atral quest (make it hard) ahead of them
or do the research.
--The Hamm