From: | Lloyd Vance ljvance@*******.edu |
---|---|
Subject: | Crater Lake |
Date: | Fri, 30 Jul 1999 14:50:35 |
>In a message dated 7/30/99 1:18:18 PM Eastern Daylight Time, Schizi@***.com
>writes:
>
>> > The Horrors and their minions rocked us good. Then, we'd go back
>> > to SR, thinking it would be safer, and the guy with the Hunted flaw
>would
>> > be lazed from space.
>>
>> Yeah, I had two players take the hunted flaw, even though I specifically
>> warned them "this will be a very dangerous flaw".
>> So far, they have not figured out exactly how much their enemies have
>> fragged with them, wait until things start exploding. :-)
>>
>>
>>
>
>
>Hmm, mayhaps the players felt the GM would stick to the background story
>which explains the Hunted Flaw? Instead of:
>
>"Will you go down into the catacombs?"
>"Yes."
>"You are attacked by specters calling your name. Doesn't the Hunted Flaw
>suck?"
>-Twist
Actually the guy in question deserved it. He had created a character with
16 points in edges, using about four or five different enemies as the main
purchasing power, and AdamG allowed it, informing him how difficult it
would be to stay alive with such a character. That was the way AG did
things. Let you do whatever you wanted, and let you know through the game
whether or not it worked.
--The Hamm
"Troll blood tastes like soap"
-Drustle, Vampire