From: | Lloyd Vance ljvance@*******.edu |
---|---|
Subject: | Crater Lake |
Date: | Fri, 30 Jul 1999 16:32:30 |
>In a message dated 7/30/99 5:51:20 PM Eastern Daylight Time,
>ljvance@*******.edu writes:
>
>> Actually the guy in question deserved it. He had created a character with
>> 16 points in edges, using about four or five different enemies as the main
>> purchasing power, and AdamG allowed it, informing him how difficult it
>> would be to stay alive with such a character. That was the way AG did
>> things. Let you do whatever you wanted, and let you know through the game
>> whether or not it worked.
>>
>> --The Hamm
>
>I didn't mean that your example was invalid, just complaining about a
certain
>other GM's method of using the Hunted Flaw. If a player goes through
putting
>in the correct edges and flaws for his backstory, it should be supported
that
>way, IMO.
>
>-Twist
I totally agree. I've seen people be smart about their enemies and also
really dumb. But it always comes back to how the GM goes after you with
them. If every person who has an enemy dies, there is no real point to
that facet of the game. I've been lucky to be with two very cool GM's for
the last few years, and both give lots of hints and help on how to create
characters and how to play to stay alive and achieve goals (not specifics,
but in general).
--The Hamm
"How many building or edge points does it cost to get a Dragon as a Buddy?"
-Dumas (that's french for . . .), Detective
Lloyd Vance
ljvance@*******.edu
(530)752-5643
"To be an artist is to fail,
as no other dare fail."
--Samuel Beckett