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From: Graht Graht@**********.worldnet.att.net
Subject: Bugs in MitS
Date: Fri, 30 Jul 1999 19:30:26 -0500
Ereskanti@***.com wrote:
/In a message dated 7/30/1999 3:03:19 AM US Eastern Standard Time,
/iscottw@*****.nb.ca writes:
/
/> Incidentally, how do you use their Immunity to Normal Weapons power,
/> is their Armour twice their Essence, as per SR3, or is it the rating
/> that's in MitS, Force -1 (for example)? I'm confused...
/
/Steve K. answered this a while back...I don't suppose anyone has his
/explanation laying around do they?

<searching...>

/OK, here's how it works. The inheirent Immunity to Normal Weapons possessed
/by a materialized spirit works as Hardened Armor equal to twice the spirit's
/Force against ALL attacks: ranged, armed, unarmed, etc. with two exceptions:
/
/
/* Magical weapons ignore the spirit's Immunity. This includes weapon foci,
/spells, an adept's Killing Hands, and (at the GMs discretion) critter powers.
/The attacker uses his normal combat skill, Combat Pool, etc. Use the spirit's
/normal material stats, but it gets no armor.
/
/
/* A battle of wills allows a person in *melee* with the spirit to roll
/Willpower as if it were a Combat Skill. The attacker gets no Combat Pool.
/Reach modifiers for weapons still apply, but damage is (Charisma)M Stun
/regardless of weapon. The spirit rolls its Force to resist damage normally,
/but gets no armor.
/
/
/So, you can either attack a material spirit in melee normally, getting to use
/your normal skill, Combat Pool, and damage (and hope you have an attack that
/can overcome its armor), or engage it in a battle of wills, rolling
/(generally) fewer dice, with less damage, but ignoring its armor. You pays
/your nuyen, and you takes your chances.
/
/
/Me, I'm gonna yell at the magician to banish the fraggin' thing. : )
/
/
/Steve

-Graht
--
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