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From: Rand Ratinac docwagon101@*****.com
Subject: Improved Reflexes, Adepts, and truly inane questions.
Date: Sun, 1 Aug 1999 21:19:50 -0700 (PDT)
> While going over the rules detailing the dangers of wired reflexes
sans reflex trigger, it occurred to me that adepts don't exactly have
anything to control their enhanced reflexes (i.e, an adept with
improved reflexes + 2 has a +2 to reaction and +2d6 to initiative all
the time). Does this make them any more or less controlled than a
street sam with raw wires or not?

You may have a point, but as I've already argued once before on the
list, I think that the magic doesn't just juice them up, it allows them
to THINK at the appropriate speed, as well as react. For your question,
I'd say that the power has an innate "trigger". That's how I run it.
YMMV.

> Also, improved reflexes aren't compatible with anything that
increases initiative. Does this include Enhanced Articulation and
Reaction Enhancers?

Are you sure it says initiative, or does it say that it isn't
compatible with anything that adds additional initiative dice? I think
it's the latter - or at least, that's how it's supposed to be
interpreted. IOW, anything that enhances base reaction is fine -
anything that adds extra dice is not.

> On the physical adept power of hearing amplification: can a physical
adept control how 'loud' things get like the volume control on a radio
or are things always loud for him?

Errr...look at your question. "Are things always loud for him?" If they
were, no physad would get that power - you just couldn't live with it.
Same with (if not more so) enhanced smell. :) And other powers. It's
never explicitly stated, but I always run it that things like that have
a magical "on-off" switch.

> Right now I'm making an adept with hearing amplification, a select
sound filter (5)

Is this something that a physad could get? I've always thought it'd
require some kind of technology that can't be magically approximated.
Could be wrong, of course.

> high and low-frequency hearing, and a sound dampener, but I'm not
exactly sure what the high/low-freq powers would do, nor do I think
that sound dampening would be necessary, not if he can selectively
block out certain background noises.

No - the blocking power is a conscious thing. You have to decide what
to block out. A sudden, loud noise doesn't give you that chance. That's
what sound dampening is for.

As for the high/low, it's the same as for the cybernetic version. It
allows him to hear high and low frequency sounds - the GM just has to
decide what exactly he hears when he's listening for that kinda thing.

> Random stupid newbie GM questions:
>
> Is the Remington Roomsweeper a Heavy Pistol, a Shotgun, or both?
What skill applies when using one?

It's actually a sawn-off shotgun, IIRC, but in all respects it's
treated as a heavy pistol - except that it can alternate between shot
and slug (a heavy pistol can do exactly the same stuff with flechette
and regular ammo, but flechettes are different to shot rounds for
purchasing purposes, although they're the same damage-wise).

> What calculating costs for equipment and lifestyle, what is eligible
for dwarf and troll-customization? So far, I've done weapons, armor,
vehicles and lifestyle. Anything else?

Not off the top of my head, but think about it. Anything you want to
hold in your hands (a lot of electronics gear) could probably use the
treatment. Anything you want to sit on, in, walk under, walk over, etc.
etc. Apart from the ones you've mentioned, and possibly electronics, I
wouldn't worry about anything else. Just treat it on a case by case
basis.

> How much skill does it take to pop an internal smartlink into a
weapon if you have the appropriate B/R skill?

No skill requirement - just like anything else you have to decide how
difficult it is - IOW, pick a target number. I'd pick a 6 or 7 for that
one, probably.

> How about customization?

Nothing set. As above.

> How about improving the performance of a weapon (like boosting the
power level)?

You ALLOW that? IMO, it ain't a good idea for game balance. If you
really want to do it, you could have them boost the calibre of the
weapon, which would require changing the barrel, the clips, the ammo
feed and probably other stuff. If that's possible, which I couldn't
say. If you really want to let your players do that, I'd say have them
create a new weapon (which they can base on an existing weapon).

> Why bother with caseless when you can simply pop on a brass catcher?
How much would a brass catcher cost?

Because caseless clips can hold 20% more shots. That's why. Not much. I
don't think. How expensive are they these days?

> What's the difference between an electronics kit and a microtronics
kit?

Microtronics is for cyberware and computers, IIRC. Electronics is for
other electronic stuff.

> Can a disguise kit be considered a general tool kit for game
purposes?

You mean cost-wise? Well, it all depends how good you want it. A basic
makeup kit would be much cheaper. Something with which you can make
"plastic faces" would probably be more expensive - equivalent in cost
to a microtronics kit, if not more.

> If a troll looks through a pair of binoculars with a thermographic
option, does she use her natural thermographic vision modifiers or the
binoculars' artificial thermographic vision modifiers?

Natural. The binoculars won't "override" the troll's vision.

> Lastly, does anyone have a picture of an Ares Roadmaster? I'm
thinking a big semi with a trailer, but I can't be too certain. How
about a Hyundai Offroader? A Suzuki Watersport? A Ford Americar? I
take it these are in the RBB1, but I can't find that book anywhere.
> AK404

Yes, I think they're all (or mostly) in the RBB. Someone might have
scanned them - otherwise I guess you're just out of luck. RBB is an OOP
book. If you really want to get a copy, have a look at ebay or another
internet auction site.

*Doc' waxes his floor lyrically...Doc' pontificates the pontiff...Doc'
verbalises verbosely...Doc' talks too much...*
==Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow)

.sig Sauer
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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.