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Mailing List Logs for ShadowRN

From: Angelkiller 404 angelkiller404@**********.com
Subject: A British Formori (LONG) (RE: A British Giant)
Date: Thu, 5 Aug 1999 23:56:10 -0400
>I agree with you. When I told the player such he 'lectured me' as to
how
>reasonable his contacts were and how interesting they were and how
they
>should be accepted cause they are so interesting. At yesterdays game
he
>spent some time bragging about how clever the concepts in them were
and
>showing them about...
>
>Yeah...
>
>They're history. :)
>
>I just put up this note on my game's website:
>
>(http://www.geocities.com/TimesSquare/Portal/1865/SR/rules/)
>
>Contacts. The following limits apply to what contacts may be taken:
> No character can have more than one magical contact who is
> an initiate or two magical contacts total.
> No more than one Johnson per character.
> No more than one Fixer per character.
> No contact may be above lower management in an AA or
> AAA corp. Middle management in an A megacorp. Any level
> in a non mega. Managers in a mega corp are limited to level 1.
> in a non mega corp they are limited to level 2.
>
> I probably need to refine this a bit. That was just off the top of
my head.
>There's also a note on the same page about how arguing with me for
something
>or begging for it means an automatic no is my answer.


Wanna make it interesting? Sure, make them magically active....then
make them burn-outs who keep on pestering the character to get more
cyber and bio because magic "is a come-on, a slick...a lie", foci
addicts who always suggest foci, secret insect shamans who need more
hosts for the hive, blood mages who're using the runner for some sort
of weird ritual, vampires who want to drain Essence from the PC, and
maybe once in a while, a psychotic serial killer who likes to get
close to his victims before he kills them...

As for megacorps? Runners are made to be used, screwed, and thrown
away faster than sheets of toilet paper. Megacorp contacts always
think about the bottom line, and screw the scum.

Contacts can always die. They can always die by the first run.

PC's contacts could hate each other and force the PCs into battle
against other PCs contacts. Oops...that's a bad one.

Contacts aren't always who they say they are. Hell, in this PBeM game
I'm in, my character doesn't even know the identity of her most
important contact!

Contacts can always go sour.

Contacts can always be working for the enemy. Hell, contacts can BE
the enemy.

-----
AK404

http://mindspring.com/~angelkiller404/
http://gibbed.com/parasiteve/
ICQ: 2157053

"There are hardly any excesses of the most crazed psychopath that
cannot easily be duplicated by a normal kindly family man who just
comes in to work every day and has a job to do."

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