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From: Sven De Herdt Sven.DeHerdt@***********.be
Subject: 2 Quick questions
Date: Fri, 6 Aug 1999 16:06:03 +0200
On Friday, August 06, 1999 10:55 AM, Paul Wynter
[SMTP:seraph4plm@*********.net] wrote:
> > On Friday, August 06, 1999 3:19 AM, Scott Wheelock
> > > ] >2) Are there any rules governing how long a character can
sustain a spell without penalty?
> > > ]
> > > ] There is the initial +2 for sustaining a spell. If you are
talking about a spell sustained for longer duration's then it gets more
into the area of sleep deprivation. At that point I would start
increasing the level on the player's stun chart as they ignore the need
for sleep and rest. I don't recall if there were any rules on long tem
fatigue in SR3.
> > > ]
> > > ] Anyone remember of any?
> >
> > Don't think there is a time limit to spell sustaining, however
(IIRC)
> > if
> > the spell requires LOS or touch then the spell will faint once these
> > criteria are lost.
> >
> > --
>
> I believe that only applies when you CAST the spell. After that it
doesnt
> matter.
>
After reading the rules again I think you are write. It only specifies
that whenever the caster gets wounded he can loose his concentration and
the spell is broken.

However since concentration on the spell to sustain is necessary, I
would increase the difficulty on other actions the caster wants to do.
After all you just don't walk away to go and do other things, you got to
keep the spell in mind.

Just my thoughts.

--
Sven De Herdt :)

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