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Mailing List Logs for ShadowRN

From: Starrngr@***.com Starrngr@***.com
Subject: Die rolls
Date: Sun, 8 Aug 1999 03:04:12 EDT
In a message dated 8/7/99 12:15:57 PM Pacific Daylight Time,
zebulingod@*****.com writes:

> >If SR does eventually come out with a Fourth Edition, maybe FASA should
> >switch to a percentile system or start using 10-sided dice. What does
> >everyone think?
> >
>
> I personally think that that is a horrible idea....whatever will I do with
> my 200 6-sided dice then? That would mean I would have to go out and buy a
> bunch of 10-sided. Besides, I like the TN# system...

I have to agree with Zeb here. To go to a different die totaly changes the
skill use system. I will agree that TN#s do seem to suffer from inflation...
I seem to commonly run into TN#s greater than six in combat. ABOUT THE
GREATEST CHANGE I could see happening anytime in the future would be going to
a skill plus attribute roll, but that would aslo require increaseing the base
TN's for tasks but would increase the need for improving base stats... As the
game stands right now, the only reason to improve your stats after charecter
creation is if you default to a stat a lot. IF you have skills they are
totaly divorced from the stat controling them. For example, somone with a
decent quickness and a rifles skill of one should have a better chance to hit
than another charecter with a quckness of 2 or 3 and the same rifle skill of
1. In the present game mechanics both would have the same chance of hitting
which I do feel is unrealistic.

I suppose that I am a bit biased, but Ive played games in which the basic
mechanic is Stat+Skill+die roll and I rather like them, but that would
represent a major change to the game mechanics.

In this case, I could live with a stat+skill = number of dice rolled system,
since it would represent minimal changes in the game mechanics, and it would
give charecters with higher stats a better chance of success since they do
roll more dice. On the other hand, I will admit to the possibility of this
leading to munchinism... Have any of the big house rule types ever
experimented with this change? if so, how do you feel it changes game
balance?

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