From: | Scott Wheelock iscottw@*****.nb.ca |
---|---|
Subject: | 7s |
Date: | Sun, 08 Aug 1999 18:00:11 -0300 |
] Everybody should be familiar with this problem: a TN of 7 is the same as a
] TN of 6.
]
] I think I have a fix, but would like feedback.
]
] If the TN of a test is 7-12, the character attempting the test uses one
] less die. If the TN is 13-18, two less die. And so on.
]
] So, a character with a skill of 5, vs a TN of 7, rolls 4 dice. If the TN
] were 13, the character would roll 3 dice.
]
] The ammount of skill dice available may not be reduced to less than 1.
]
] If a character defaults from an attribute, the number of dice are reduced
] in the same fashion if the TN is 7+. However, the number of dice rolled
] may be reduced to 0 (in which case the test cannot be attempted).
No offence meant, but I don't care for that much...TN seven and up is
bad enough, why take away dice? I use a simple, easy-to-clean,
won't-harm-the-ladybugs House Rule. If the TN is seven, then roll as
normal. If the result is 2-6, peachy. If it's a one, roll again. If
you get 1-3, it's a six, failure, if it's 4-6, it's a seven, success.
It's not as much trouble as it sounds, since it only comes into play if
you roll a one after the initial six.
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PLEASE WATCH YOUR STEP
NICK UNDER CONSTRUCTION