From: | Mockingbird mockingbird@*********.com |
---|---|
Subject: | Die rolls |
Date: | Mon, 9 Aug 1999 11:20:13 -0500 |
From: <Starrngr@***.com>
To: <shadowrn@*********.org>
Sent: Sunday, August 08, 1999 2:04 AM
Subject: Re: Die rolls
> In this case, I could live with a stat+skill = number of dice rolled
system,
> since it would represent minimal changes in the game mechanics, and it
would
> give charecters with higher stats a better chance of success since
they do
> roll more dice. On the other hand, I will admit to the possibility of
this
> leading to munchinism... Have any of the big house rule types ever
> experimented with this change? if so, how do you feel it changes game
> balance?
Although I have not tried this system, I have dealt with a munchkin who
used bioware and cyberware to increase his attributes to the point where
he tended to default everything. He figured that when rolling fifteen
dice, the extra dots on the skill web (this was in SR2) didn't matter.
He tended to be right. For this reason, I would hate to see a
stat+skill system.
--Mockingbird
Of course, if they wanted to go to a stat+skill system, change to a d10,
and put a limit of 5 on all attributes and skills it might be ok. :) :)
:) :) :) :) :) :)