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Mailing List Logs for ShadowRN

From: Wordman wordman@*******.com
Subject: SR Future Products and Such
Date: Wed, 11 Aug 1999 10:05:26 -0400
> Also in the new book will be Nanites.

Let's hope this is actually written intelligently. I know it won't be,
though. Nanites becoming feasible will have _major_ world-shaking
consequences for the planet and its inhabitants. Nanites change
_everything_. Warfare is never the same. Medicine is never the same. With
the ability to edit anything at a molecular level, the will become very
different, very quickly. I've written to DLOH about this, but I'm almost
positive that FASA's take on nanites will be "oh yeah, there's also some
nanites".

> THE MATRIX -- March 2000
> The focus seems to more
> on the Target part rather than on the "Lets reprint VR2" part.

Wo hoo! It's about time. I've thought of doing this for years. I should have
sent in my notes. The sooner FASA realizes that the Matrix is the lifeblood
of modern society and stops treating it as just a playground for deckers,
the better.

> THE YEAR OF THE COMET

Ug. I hope this is better than first... well, better than I think it will
be.

> RIGGER REDUX
> Just as a side note here, Mike wants to make ALL "changes" to
> both Rigger 2
> and VR2.0 available on the FASA website, so you won't have to buy the new
> book if you own the old.

Interesting. I suppose we can look forward to more bad PDF formatting, a la
Dragons.

> TARGET: AWAKENED LANDS
> No other locations are set yet, but I'd assume Amazonia and
> possibly India will end up in there somewhere.

Total guess here, but I'd put money on Yakut.

> THE AWAKENING: THE FIRST 50 YEARS
>
> This will be a sort of in depth history of the world of Shadowrun, plus
> probably an "almanac" or "atlas" of the world of Shadowrun,
giving some
> loose, basic info on all the areas of the world.

Hallelujah!

> THE BOO SCARY SHADOWRUN BOOK OF THE NIGHT

One of the challenges of this book will be to make ghosts something that can
terrify everyone, including magicians. As written now (IIRC), ghosts are
always astral, which means astral mages can just fight them to get rid of
them. The fear factor of ghosts is that (generally) they can do things to
you, but you can't do anything to them. If you can just fix a haunting
through astral combat, ghosts might as well not even be discussed, because
they won't be "boo scary".

> SURVIVAL OF THE FITTEST
>
> The next big thing in SR. What it is, few know. And they're not talking.

Not yet.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.