From: | Richard Tomasso rtomasso@*******.com |
---|---|
Subject: | The Negative Programming Time Problem |
Date: | Wed, 11 Aug 1999 15:02:42 -0400 (EDT) |
> arkham@*******.com.au writes:
> > Just two points: First, the writer, Paul R. Hume, is a programmer by
> > trade; and second, I always assumed that the rating/size difference in
> > programs (given that they're limited by MPCP rating) is equivalent to the
> > difference in say, games written for a 486 and games written for the
> > Pentium-type systems -- major size differences there.
Well, you can't compare switching architectures to increasing program
ratings.
As has been pointed out, smaller code often represents a better algorithm,
but making rules for that is tricky in a small space that must be understood
by a computer-illiterate player. But, hey, that's what house rules are for!
> Paul Hume is a programmer!? No wonder VR2 was so cool. What has he been up
> to recently, anyway?
Last I heard, he was a sysadmin at GE. Not much doing gaming-wise.
He was spotted at GenCon, but no one I know talked to him.
If you think VR2 is cool, check out GURPS Cyberworld.