From: | McCollum, Shawn Shawn_McCollum@*********.com |
---|---|
Subject: | Final TechnoShaman Rules |
Date: | Wed, 11 Aug 1999 18:12:33 -0400 |
> From: Roger J. An [mailto:ricker@********.com]
> Subject: Final TechnoShaman Rules
>
>
> Other tech-magic combinations we've come up with are
>
> mind-probe, along with a tricorder gizmo
> barrier, using an electro-magnet
> Imp. invisibility, with a portable ECM module
> Increase Intelligence, with a "Thinking hat"
> Heal, using a bio-med kit
> fire-ball, using a flamethrower
Now if I had a flamethrower why would I use a fire-ball spell :)
Seriously though, check out the some links for Mage: the ascension there is
a group called the sons of ether that use techno objects to work their
magic. It's a little different then shadowrun but some good ideas. Their
is a book out called The Technomancer's Toybox for the game that has a few
things in it.
Shawn McCollum