From: | Robin_Schnöckelborg r.schnoeckelborg@***.net |
---|---|
Subject: | physads and Karma in SR3 |
Date: | Thu, 12 Aug 1999 16:33:16 +0200 |
initiation still has its advantages to adepts. adepts can raise their magic
attribute, and they can learn centering, divining and masking. they can also
shed a geas. i think they can also change their astral signature (or is this
merely spell related?).
Robin
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-----Ursprüngliche Nachricht-----
Von: Wildfire <Wildfire@*************.com>
An: <shadowrn@*********.org>
Gesendet: Donnerstag, 12. August 1999 14:21
Betreff: Re: physads and Karma in SR3
>
>
> hoockadelic wrote:
>
> > Hi there, I just noticed something in
> > the SR3 rules for adept powers, it says
> > that for 20 Good Karma points an adept can
> > get 1 point worth of new powers. That
> > seems quite unbalancing to me regarding
> > initiation. Physad characters will not
> > need to undergo initiation over let's say
> > grade 3, they'll just spend 20 Karma
> > points !
> > What do you think about that ?
>
> Actually, I don't think that's a new rule, I have used that one before
> and I've only played SR2. Perhaps we made it up, but I think it was in
> the rules somewhere. I personally liked the idea, as after a few
> initiation levels, you get to the point that there is not many other
> things you can do, unlike mages, who have lots of metaplanes, etc.
> Besides, it is an expensive tradeoff, and Initiate levels do more for
> the personality of the character. Guess it would really depend on how
> fast the character accumulates karma.
>
> Wildfire
>
>
>