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Mailing List Logs for ShadowRN

From: Kelson kelson13@*******.com
Subject: Die rolls
Date: Fri, 13 Aug 1999 07:14:51 -0700
On Sat, 7 Aug 1999 11:13:58 Arcady wrote:

>This brings up a question. Has anybody every put the SR die mechanics
>through a probability statistics test of some kind?

>Any idea on what target number vs. what skill level leads to what
>probability of success?

>I'd love to see such an analysis if one exists.

This will be included with what I will be e-mailing out to those who requested the TN
tables. Each table shows the percent chance to get x amount of successes with y dice, the
percent chance of failing, the percent chance of botching, and the average number of
successes expected. This should be everything you need. ;) It will be headed your way
this weekend.

>On the issue of a percentile system. To me even if mathematically those are
>superior they 'feel' stale and undynamic. I've never liked the feel of a
>percentile roll. And for me the feel that a game mechanic leaves me with is
>more important than it's statistical accuracy or mathematical perfection.

A percentile system is actually slightly less accurate, because you would have to round
off to the nearest whole percent in order to generate a table to roll against. Also, when
doing so, you are strictly playing the odds. There is no room for rolling a statistically
"lucky" or "unlucky" roll. You're always playing the odds.

So, while it simplifies die rolling, it takes away some of the fun, IMO. However, once
you get my tables, you will see that you can use them for a percentile system if you
wanted to.

>Arcady http://www.jps.net/arcady/ <0){{{{><

Justin


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