From: | Rand Ratinac docwagon101@*****.com |
---|---|
Subject: | Skill Ratings (Re: Dice Rolls) |
Date: | Tue, 17 Aug 1999 01:16:58 -0700 (PDT) |
target number to a 2, with or without this rule.
>
> Er... You can only Take Aim to get a bonus equal to half your base
skill or specialization rounded down.... Even for a character with
Rifles 6 (+6 physad dice), that's still only a -3.
> (>) ARKHAM
My bad.
But taking that back to my discussion with AK404, that evens things out
even more, because a physad with rifle 6 and 6 improved skill dice will
have a maximum aim modifier of -3, plus -2 for the power, for a total
of -5. Plus a smartlink, -7. If you're not using the "either-or"
concept I just suggested.
An equivalent mundy sniper (assuming that the adept is an advanced
character, not some munchkin who's totally overpowered their shooting
ability) would likely have put enough karma in to get a rifle skill of
8 or 9 - if not more. Assume 8. That's a maximum of -4 for aiming. Plus
a smartlink makes it -6. Only one worse that the adept - or with the
"either-or", one better.
Again, not unbalancing. IMO.
Anyway, you can play with the numbers and the examples as much as you
want and prove pretty much anything. Why not just give it a try? If you
feel like it, of course.
==Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow)
.sig Sauer
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