From: | Frank Pelletier (Trinity) fpelletier@******.usherb.ca |
---|---|
Subject: | Harrowing of Focus (sic) |
Date: | Tue, 17 Aug 1999 16:10:11 -0400 |
> Personally all of the very worst moments in gaming I've been witness to
have
> been as a result of infighting and confrontation within the PCs.
>
> I've never seen it handled well and I've almost never seen two players who
didn't
> get personal about it on some level
Exactly.
I've seen a 2 year old Vampire: The Dark Ages game fall apart because of
infighting and backstabbing politics (Then again, I tend to dislike WoD
games because they lend themselves too easily to infighting, but that's
besides the point). That game degenerated into several weeks of really,
really cool relationships between longtime friends. (The solution? Stopped
playing Dark Ages altogether :) ).
No matter how justified the killing of a PC might be, it's ultimatly
counterproductive to a good gaming atmosphere, because, while you and the
rest of the group might like it, the player getting his PC killed might take
it personally. Besides, we all killed each other a few times, and it was
even fun... When we were 10-12-14 years old and playing D&D. We had 5-6
characters at one time, we switched between games and GMs at will. Who
cared who got killed, we had fun.
But now? I have 1 PC at any time for any one game (1 SR game, 2 Rolemaster
games), and they come with a hefty 10-15 page background, developped
frienships and contacts, enemies and history. Would I mind getting killed
after 1-2 year, by another player? If it was worth it, if it would drive
the story forward, maybe. Then again, maybe not.
Frankly, the only times I enjoyed being killed by another player were the
times when I designed treacherous/backstabbing PCs with the GM, fully
knowing that it would end up in death for my character.
Trinity
---------------------------------------------
Frank Pelletier
fpelletier@******.usherb.ca
"Let them hate me, provided they fear me" - Atreus
Trinity on the Undernet and EFNet