From: | Fanguad fanguad@*******.org |
---|---|
Subject: | SR Narrowing of focus |
Date: | Tue, 17 Aug 1999 18:20:25 -0400 |
>it helps point them in the right direction when the game system stresses
>that. I've roleplayed in AD&D and Rifts, both of which don't stress the
>roleplaying aspect. But I've hardly ever seen anyone make a straight up
>combat monster in Vampire. The setting encouraged roleplaying and this
>attitude was generally supported by the players/GMs. SR stresses the
>combat/action/adventure aspect rather than the roleplaying one. While it is
>possible to roleplay in it (and do a damned fine job of it), the stress is
>not there in the rulebooks. That's all.
I have to disagree with you here. Most of the gamers in my area are into White Wolf
Games. It seems that the only characters we ever get are combat monsters. I know for a
fact that this is the GM's fault. Yet, as you say, the stress in Vampire & other WW
games is roleplaying.
SR encourages roleplaying just as much as the next game, and I think that the GM is
usually the one that stresses the combat/action/adventure vs. roleplaying.
I don't think that game system determines play style nearly as much as the GM.
Just my 20 mils.
-Fanguad
-----------------------------------
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