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Mailing List Logs for ShadowRN

From: Steven A. Tinner bluewizard@*****.com
Subject: Wait and see. (Was SR Narrowing of focus)
Date: Tue, 17 Aug 1999 23:15:09 -0400
>That's a nice argument, but you said up above that the Target books would
be
>chosen over a Neo-A book nine times out of ten and that the *sales* so far
>agree with you. This kind of thing is directly affected by the number of
>audience members a particular game has. With a substantially larger gamer
>base, any given book released is likely to out-sell a much older edition
that
>is now OOP. How many people were playing SR in 1990 or 1992? How many are
>playing SR currently in 1999?

You're right, there ARE more SR players in 1999 than in 1990, or 1992.
I'm glad you agree with me! ;-)

Re-read your above comments, and then ask yourself WHY there are more SR
players today than back then.
Is it because there are that many more gamers?
Or is it because the direction FASA has taken SR has struck a nerve with the
target audience, and the game has grown because of it?

While the number of actual gamers has certainly increased, SR's growth has
been exponential, especially in the last year.
That's more due to a better written, more accessible game, than any other
factor IMO.

Here's my pentultimate take on the whole thing, because I'm getting tired of
playing circular logic games on this topic.

1 - ATMOSPHERE IS A GOOD THING
I have NO problem with good atmosphere. I'd love to see more of it, but not
at the expense of keeping the game vibrant, and selling well enough to get
more than three sourcebooks a year.
I love Changeling the Dreaming for its atmosphere, but that didn;t keep WW
from dumping it to Arthaus when the sales couldn;t keep up.
I'd hate to see the same happen to SR.

2 - PERSONALLY I HATE THE NEO-ANARCHISTS.
But that's my personal opinion.
I've detailed the reasons before.
If someone can turn them around, great.
If you wanna use em in your game, great.
You ask me? They suck Dzoo-Noo-Crotch.

3 - SALES = SERVICE
As long as FASA has growth on SR sales things are not gonna change.
Like it or lumo it, it's a dog-eat-dog industry, and if you're on top, you
keep doing what got you there.

4 - STATIC IS ANOTHER WORD FOR STAGNANT
Keeping the game in 2050 is asinine.
This means you can never add new gear, change political leaders, rearrange
the trid scedule etc.
Once you create the SR atmosphere, if it has to stay in 2050, then nothing
can ever leave, and few innovations can be added.
Still waters may run deep, but they tend to breed vermin. :-P

5 - IT'S YOUR GAME
Do whatever you want.
Bitch all you want.
But know that bitching about the current direction of the SR universe is
akin to complaining that you're being too highly paid. ;-)
It don;t make sense!

Steven A. Tinner
bluewizard@*****.com
http://listen.to/tinner
"God is my co-pilot, but the Devil is my bombardier."

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.