From: | Richard Tomasso rtomasso@*******.com |
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Subject: | What next? (Was Re: SR Narrowing of focus) |
Date: | Wed, 18 Aug 1999 10:45:36 -0400 (EDT) |
>
>The question being, what does the group do when crime just isn't fun
>anymore? you have all the toys, you have all the skills, you have all
>the spells, and regardless of what the GM throws at you at the street
>level, it's no longer a challenge, no longer exciting. Like when
>insect shamans get boring. When the Mafia owes YOU favors. When you
>can command the big bucks per run just because you can? Even if you
>retire your characters and start all over again, you're still stuck at
>the street-criminal level. What's next?
Retire.
As was pointed out by the player of Boom (yes, the fixer from Portfolio) -
"Gee I can go on shadowruns and get shot at and maybe die, or I can stay
in this cool bar, listen to good music, and have people come to me for
advice and earn a decent living as a middleman. Hmm...what to do."
The way the SR system works, after a while things either become no
challenge at all or super-deadly. Once you've got 9's in all your
primary skills, make that one big score and spend your days at the beach.
Or go work for a corp and get a pension.
Shadowrunning is a young man's game. If you think about it, most runners
would prefer to be in charge of something after a while. Being a fixer or
gunrunner pays the bills and gets you out of harm's way most of the time.
The other option is to play something else for a while. Or have the team
lose everything they own and care about and basically have to start over.
Our group did this, and it was...interesting.