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Mailing List Logs for ShadowRN

From: Mark Fender markf@******.com
Subject: SR Narrowing of focus
Date: Wed, 18 Aug 1999 13:08:05 -0500
> >Well, it is up to the GM and players to get that roleplaying in there,
> but
> >it helps point them in the right direction when the game system stresses
> >that. I've roleplayed in AD&D and Rifts, both of which don't stress the
> >roleplaying aspect. But I've hardly ever seen anyone make a straight up
> >combat monster in Vampire. The setting encouraged roleplaying and this
> >attitude was generally supported by the players/GMs. SR stresses the
> >combat/action/adventure aspect rather than the roleplaying one. While it
> is
> >possible to roleplay in it (and do a damned fine job of it), the stress
> is
> >not there in the rulebooks. That's all.
>
> I have to disagree with you here. Most of the gamers in my area are
> into White Wolf Games. It seems that the only characters we ever get are
> combat monsters. I know for a fact that this is the GM's fault. Yet, as
> you say, the stress in Vampire & other WW games is roleplaying.
> SR encourages roleplaying just as much as the next game, and I think
> that the GM is usually the one that stresses the combat/action/adventure
> vs. roleplaying.
> I don't think that game system determines play style nearly as much as
> the GM.
> Just my 20 mils.
>
Okay. Maybe I stated that wrong. I think players and GMs decide what they're
going to do with a game. I think they are influenced by what the game
presents. WoD games emphasize role-playing social interaction. Many (but not
all) GM/players will take this stress and run with it. Others will see how
long it takes to bleed a Werewolf to death.

I also think a game can inspire people to do certain things with it. I'm not
inspired by Rifts to role-play. I am by WoD. Not that any of these games is
any less cool (both have cool points and bad points), but one inspires me to
role-play more than the other one.

Perhaps that states my point better.

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