From: | Geoffrey Haacke knight_errant30@*******.com |
---|---|
Subject: | SR Future Products and Such |
Date: | Wed, 18 Aug 1999 12:32:55 CST |
>Hmm, never had much trouble with this myself. The art in the books
>certainly
>gives a sense of what things look like. Sounds, OK trickier, but easy
>enough to fake. Fashion I would guess to be campaign filler.
I only had the BBB to work with tho'. :) It didn't have everything.
>Both Corp books give a good look at how they work.
I didn't get the first one until last summer. :)
>Yeah, that'd be a good one. (but I guess every game has this problem)
True <heh>, which is probably why some characters have no social skills
(insert joke here).
>I think the sourcebooks and rulebooks cover this one well. Just check the
>legality code and concealment ratings for a really good start.
The SR2 BBB didn't have legality codes AFAIK, and the concealment ratings
were nice (although fragged for a Roomsweeper), but I meant what weapons
were a good idea to carry. Being Cdn, I don't have the large experience
with anti-personnel weaponry that you Yanks have. :)
>Again, I think the sourcebooks have plenty of info on this.
I thought differently. I mean the mindset, the actual physical stuff
(fitting thru doorways, looming over people, etc). The BBB gave a dry
academic viewpoint IMO (although the short story helped).
>Interesting list. I'll admit I hadn't thought of most of it.
I've been told that I'm a perfectionist. It kinda extends to my
role-playing. I was the first one to realize in my AD&D group the strategic
advantages that dwarfs have over human males (think about it), and how irate
one would get if EVERTHING was too tall and NOONE noticed you in a crowd due
to your height. :)
Geoff Haacke
"If you not part of the solution then you are part of the precipitate."
"Never underestimate the power of stupid people in large groups."
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