From: | Mike & Linda Frankl mlfrankl@***.com |
---|---|
Subject: | Compatibilities (Re: Harrowing of Focus (sic)) |
Date: | Wed, 18 Aug 1999 22:28:49 -0400 |
> In a message dated 8/17/1999 5:07:59 PM US Eastern Standard Time,
> mlfrankl@***.com writes:
>
> > My comment on this issue is that I find that players who design their
> > characters to be abrasive and hard to be around create an unlikely
> situation
> > in the game world.
>
> Good remark here, and the rest of the post (yes, I snipped it) is
> similar to
> our own opinions here. If someone wants a "Loner" character,
> then they can
> find a way to play "loner" games on their own. We want to be a
> group. Sure,
> there are always "highlights" on player characters.
> Occasionally, the group
> even turns the tables and creates "highlights" upon certain NPC's
> by way of
> their actions/reactions.
Why thank you!
I'm glad to know that this viewpoint is held by others. Keeping a game
together really requires work from the players as well as the GM. In fact if
you want to keep your GM interested in running a game for a long period of
time, help them out. I love to have my players make suggestions as to what
they want out of the campaign and ideas of things that they would like to
try.
;)
Smilin' Jack