From: | Mockingbird mockingbird@*********.com |
---|---|
Subject: | Geasa, who needs 'em? |
Date: | Thu, 19 Aug 1999 10:44:26 -0500 |
From: Hunter <griffinhq@****.com>
To: <shadowrn@*********.org>
Sent: Thursday, August 19, 1999 4:44 AM
Subject: Geasa, who needs 'em?
> I was flipping through MitS this morning and I came across the rules
for
> Geasa and Initiation again.
> p. 58 Shedding Geasa
> "Each time a character undergoes intiation (increases his grade), he
can
> get rid of a geas. (p. 33) If the character sheds a geas, he does
not
> gain a new Magic Point for that grade but elimates a geas on one of
his
> existing Magic Points (in other words, the character regains the Magic
> Point the geas was offsetting). A character can shed only one geas
per
> grade."
>
> My question is this: If a magician only gains one Magic Point by
> initiating to shed a geas, then why wouldn't you just ignore geas all
> together and simply just initiate to gain a metamagic technique? In
both
> cases, you get a Magic Point. It makes use of geasa actually make the
> magician weaker in the long run.
>
Hi,
Although you are correct that it would seem better to ignore the
geas and take the point and a technique, it is only better if you have
lost a single point due to magic. Each point you "restore" with a gease
means another gease you must follow. Break one and you loose ALL magic
"restored" by taking gease. Take a smartlink, get a gease, initiate,
take the point and technique, loose a point of magic to a deadly wound,
take another gease, break either and your down 2 magic points.
Mockingbird
--who hopes that makes sense to anyone else