From: | Gurth gurth@******.nl |
---|---|
Subject: | What next? (Was Re: SR Narrowing of focus) |
Date: | Thu, 19 Aug 1999 19:33:26 +0200 |
the street was...
> And what extra rules would you need, exactly? I can't think of any new
> skills or equipment a fixer would need. We've got rules for contacts
> and negotiations. Heck, most fixer stuff doesn't need rules.
That depends. If you want to play out the whole life of the fixer,
including every little deal made, then you're right -- no rules needed.
Those who want to streamline it a bit by playing out only the major deals
(which, I imagine, would be most people) would probably like some rules to
figure out how much the character makes in a given amount of time spent
fixing. My article in NERPS: Underworld (http://shadowrun.html.com/nerps)
was written with that in mind.
--
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