From: | Mark Fender markf@******.com |
---|---|
Subject: | Harrowing of Focus (sic) |
Date: | Thu, 19 Aug 1999 15:45:55 -0500 |
is
> > interesting anyway - on one hand, it's a game that everyone should
> > enjoy, and having your PC backstabbed in room 1 is a bit of a pisser,
> > but OTOH some of the most intense sessions I've been in have involved
> > infighting and confrontation within the party...
> >
> If PCs want to kill another PC in my game, I won`t interfere artificaly,
> its a PC problem, not mine, its their way of maybe fucking the story up,
> so let it be, its only realistic, the run gets fubar because of that?
> not my problem, the nasties win in that case.
> Shit happens RL, why not in Game?
>
Yeah. This is the approach I took in my Vampire game. Two Assamites decided
they needed to kill one of the other PCs, so they jumped him after a fight.
He died, moved on, and made a new character. The Assamites I laid a guilt
trip on. Eventually, they both retired their characters and made new ones,
all because of the guilt trip.
So, in short, shit happens, but make 'em pay.