From: | Schizi@***.com Schizi@***.com |
---|---|
Subject: | Geasa, who needs 'em? |
Date: | Thu, 19 Aug 1999 20:08:50 EDT |
griffinhq@****.com writes:
> I was flipping through MitS this morning and I came across the rules for
> Geasa and Initiation again.
> p. 58 Shedding Geasa
> "Each time a character undergoes intiation (increases his grade), he can
> get rid of a geas. (p. 33) If the character sheds a geas, he does not
> gain a new Magic Point for that grade but elimates a geas on one of his
> existing Magic Points (in other words, the character regains the Magic
> Point the geas was offsetting). A character can shed only one geas per
> grade."
>
> My question is this: If a magician only gains one Magic Point by
> initiating to shed a geas, then why wouldn't you just ignore geas all
> together and simply just initiate to gain a metamagic technique? In both
> cases, you get a Magic Point. It makes use of geasa actually make the
> magician weaker in the long run.
>
Note sure if this is what you meant;
Mage(with magic and ess-6) gets cyberhand ("hey, the chicks dig it") takes
geasa to cover magic loss.
Initiates, he can either remove the geasa (still being magic 6, no
metatalent) or he can take the magic point, and the metatalent, then drop the
geasa (ignoring it) and still be at 6/
Problem being you cannot initiate once you ignore the Geasa. You can only
shed it by initiating.
Or, you might have meant;
If you can regain magic with initiating, why take a geasa?
basically, to have the magic point until such time as you initiate :-)
If you meant something else <shrug> not sure